KDA and Win Rate Calculator
GamesEverything runs locally in your browser — nothing is uploaded
Enter `kills deaths assists` per match to get the KDA, totals, per-match averages and win rate. Two easy mix-ups: `(K+A)/D` and `K/D` are different numbers (a 3/2/8 match gives 5.5 and 1.5), and the result states which one it used; and with zero deaths the KDA is infinite (a perfect match), not 0, and it will not crash. Ordered input also yields the longest kill and death streaks.
Features
- Both the (K+A)/D and K/D formulas
- The result names the formula it used
- Total kills, deaths, assists and matches
- Per-match averages (can be turned off)
- A "perfect (∞)" result when deaths are zero
- Longest kill and death streaks
- A wins count, turned into a win rate
How to use
- Pick the formula (KDA with assists, or KD without)
- Type one match's kills, deaths and assists per line
- The KDA, totals and averages appear
- Add a wins count to also get the win rate
FAQ
- Is KDA (K+A)/D or K/D?
- Both are called KDA, but they are different numbers: `(K+A)/D` counts assists in the numerator (most MOBAs), while `K/D` counts kills only (common in shooters). A 3/2/8 match gives 5.5 and 1.5 — more than a threefold gap. So the result states which one it used.
- What if you never died?
- `(K+A)/0` is infinite mathematically. Plenty of implementations turn that into 0, making a perfect match look like your worst; here it reads "perfect (∞), never died" instead of a number. Only when the numerator is also 0 does it give 0.
- How are the streaks counted?
- As the longest run of consecutive matches with at least one kill / one death. In-match streaks need an event stream, which per-match data does not carry, so this counts runs like "how many matches in a row had a kill".
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